![]() ![]() ![]() "Illicit Communications" is another possible outcome, and it adds the Voidcraft trait to your scientist. "Crystal Codex" generates a special project that will grant you a small amount of society research and add the Statecraft trait to your scientist. "Mineral Cluster" - A level 2 anomaly that has 4 possible outcomes, 3 of which are capable of adding a trait to the scientist researching the anomaly: "Careless Pawing" (only available if your scientist doesn't have Meticulous, Carefree, or Careful traits) adds up to 1000 minerals to your storage, and depending on your choice, can grant your scientists the Careful or Carefree trait.Do NOT choose to excavate it! Doing so will always result in the lifeform dying (which generates a small amount of research points and +1000 energy, but unless you are hurting for energy, why bother?) Choosing to study the lifeform from the surface will add a +3 Engineering +3 Society modifier to the asteroid (that's +6 research points total, which is very good!) You find a primitive "brain" inside the asteroid and are presented with the choice to either study it from the surface, or excavate it and send it to the home world for research. "Asteroid Waves" - A deceptively powerful level 1 anomaly.If you triggered "Adrift", choose to research the special project (with a construction ship) and you will then have the option to strip the alien ship's engines, which adds the "Enhanced Ship Speed" empire modifier (+15% Evasion, +15% Sublight Speed). "Odd Readings" - This anomaly has two outcomes, "Corpse in Space" (crappier result - you find a coffin and must decide to open it or let it drift along), and "Adrift" (best result - you find a derelict alien ship).WARNING: Researching this anomaly will spawn a hostile Space Amoeba, so make sure you have a combat fleet ready and waiting while your science ship does its work. Finishing the special project allows you to give a special elixir to your leaders (+25 year life) or your population (+5 happiness). "Mystical" - A rare level 4 anomaly that results in the special project "The Tree" (trivia - this is in reference to the sci-fi fantasy film, The Fountain).It adds +5 Physics research AND a Dark Matter strategic resource to the asteroid. "Radiating Asteroid" - A rare level 4 anomaly that only becomes available once you researched Satramene extraction.It has two possible outcomes: "Alien Drag Racing" (crappier result), which adds +6 Engineering to the asteroid, or "Fender Bender" (best result), which adds a whopping +9 Engineering to the asteroid (!!!). "Dustbowl" - This level 1 anomaly is deceptively pedestrian in appearance, but it is one of the BEST anomalies in the game.Additionally, a large number of anomaly types for asteroids generate high level research modifiers (which is the most desirable). This is because a lot of the useless, crappy-reward anomalies ("Weak Signal", "On the Surface", "Solar Sailor", "Distress Signal", etc.) that trigger on other celestial body types do not spawn on asteroids. Asteroids:Generally-speaking, asteroids are the BEST source of extremely good anomalies (so if you are only doing selective anomaly savescumming, use the time on asteroids).When I find time I will help update the Anomalies/Events section in the Stellaris wiki with a thorough list of anomalies & event chains, but for now I would like to present an abridged list of anomalies I find most useful (feel free to add to it if I omitted anything). but considering that anomalies are completely random, it probably benefits you most if you do at least some savescumming.Īs a hopeless savescummer, I've have just about familiarized myself with all the anomalies in Stellaris. Okay, so I am not writing this just for fellow savescummers anyone can potentially benefit from this knowledge. ![]()
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